Author: Rob Hart

  • One of the criteria for this project was to eventually make it open source. Whilst I’m not sure if this will actually happen, it did make me think more about my code and how best to approach the way in which new content gets added or changed. Few things this post will include are: How we’re […]

    Read more

  • — This post was written by Elizabeth Seymour — The main character in the story in our iCARE project is our narrator, Mariatu Kamara. She lives in a rural village in Sierra Leone with her husband Ali, son Mohamed and daughter Yaema. The Kamara’s live in a 3 roomed house with Ali’s parents and his […]

    Read more

  • — This post was written by Elizabeth Seymour — As the illustrator for the iCARE project, I have had the task of recreating a rural village from Tonkolilli in Sierra Leone in a recognisable, and yet comic-book fashion – quite a challenge! Our contacts in Masanga Hopsital were able to give me a little information […]

    Read more

  • As my role as lead developer for the iCARE project, I wanted to make sure this app works as well as possible on the mobile devices being sent out to Tonkolilli in the summer (iPad Air 2 – 16GB, WiFi only). I’ve chosen to develop the app using open source code and frameworks to help […]

    Read more

  • Part of my personal development is to up skill myself in ways that are good for the team and the university, today I looked at scope creep. In my career of making things for people, one of the more frequent questions asked of me is “how long do you think it will take?” and I […]

    Read more

  • — This post was written by Tim Wheeler — Virtual Reality (VR) has been with us for many decades – at least as an idea – but the technology has now come of age. And it’s not just gamers who are benefiting from the immersive possibilities it offers. Four experts, including Mark Bolas – former […]

    Read more

  • — This post was written by Tim Wheeler — Dementia researchers have developed a video game that could lead to the development of early diagnostic tests for the disease. http://www.bbc.co.uk/news/technology-36203675

    Read more

  • — This post was written by Tim Wheeler — Virtual reality has been used to help treat severe paranoia. Patients who suffered persecutory delusions were encouraged to step into a computer-generated Underground train carriage and a lift. The simulations allowed the study’s 30 patients to learn social situations they feared were actually safe. http://www.bbc.co.uk/news/health-36053058  Link […]

    Read more

  • — This post was written by Tim Wheeler — Have you ever been given an image with a bucket load of text on it and had to transcript it to readable text, not the most fun for a creative to do. But now you need worry no longer.. Here’s what you do: Open Microsoft onenote, […]

    Read more

  • Blended Reality

    — This post was written by Tim Wheeler — Firstly take a look at this link on Google Plastic. It has 20×20 resolution, is fully interactive and absolutely no lag! https://www.google.com/get/cardboard/plastic . I have to say I was very excited to see what Google had to offer next…. (thanks Lizzie!) Samsung Gear VR On to more virtual […]

    Read more

  • Development of a Logo

    — This post was written by Elizabeth Seymour — After the Ebola Community Project was given it’s official name iCARE (Infection Prevention Control and Ebola Resilience Education) I was asked to come up with some designs for a logo. Step 1: Sketch out ideas I began by doing a few sketches with pencil and paper, […]

    Read more

  • — This post was written by Tim Wheeler — Unity 3D During the course of 2014-15 TELMED developed the Open Wide and Step Inside project with the Peninsula School of Dentistry’s Community Engagement Team. Which has been shown to hundreds of primary-level school children in the Immersive Vision Theatre. The short film was aimed at improving oral health and wellbeing […]

    Read more

  • — This post was written by Elizabeth Seymour — This week marks the first sprint of our rework of our Virtual Patient system, and the focus of these first two weeks is to establish the branding that the project will conform to and be associated with in all future sprints and across all usage once […]

    Read more

  • AR in education

    — This post was written by Tim Wheeler — I’ve been looking at Augmented Reality lately and how it can help give additional educational information without to much of the tech getting in the way. The majority of us have a phone that is internet connected and thats all you need to take advantage of […]

    Read more

  • Gamification of learning

    We (TELMeD) have explored, developed and blogged about various gamification and GBL (Game Based Learning) projects recently and its probably the most challenging and fun part of the job (at least from my point of view!). But if your a newcomer reading this… what is gamification? To quote from a Lynda course I watched to […]

    Read more

  • — This post was written by Elizabeth Seymour — Here is a quick shortlist of some points you can implement for your eLearning tools to make them for interactive and more compelling for your learners: Explore Humans are naturally inquisitive, so you can entice your learners by inviting them to explore through your content, rather […]

    Read more

  • You don’t have to create a fully fledged game for users to be able to engage and interact with an eLearning package. With a bit of creativity, its a pretty simple task to replicate the successes of games by including certain gaming elements. The following steps highlight areas that should be considered in any eLearning […]

    Read more

  • A good video can go a long way to helping someone learn a complex task or set of instructions. Think of something like origami. There are printed guides that show step by step, but its sometimes hard to put it in context of the piece of paper sat in front of you and its easy […]

    Read more

  • The following areas cover ways to best allow users to go take their own path through learning. As learning is not a linear process. Therefore, we shouldn’t create an eLearning package that is linear and dull. By allowing the user to decide, we can create various challenges and target a wider variety of experience levels. […]

    Read more

  • The following steps are not an exhaustive list of how to’s, but a good starting point to aim for when developing any eLearning package. If you can tick most of these then the eLearning package will be far more interesting to the end users and they will benefit more from it. Discovery Its important to […]

    Read more

  • iCARE – making an app thats easy to edit, and the workflow involved

    One of the criteria for this project was to eventually make it open source. Whilst I’m not sure if this will actually happen, it did make me think more about my code and how best to approach the way in which new content gets added or changed. Few things this post will include are: How we’re […]

  • iCARE – meet the characters

    — This post was written by Elizabeth Seymour — The main character in the story in our iCARE project is our narrator, Mariatu Kamara. She lives in a rural village in Sierra Leone with her husband Ali, son Mohamed and daughter Yaema. The Kamara’s live in a 3 roomed house with Ali’s parents and his […]

  • Illustrating Tonkolilli

    — This post was written by Elizabeth Seymour — As the illustrator for the iCARE project, I have had the task of recreating a rural village from Tonkolilli in Sierra Leone in a recognisable, and yet comic-book fashion – quite a challenge! Our contacts in Masanga Hopsital were able to give me a little information […]

  • iCARE – challenges with loading many assets into an app

    As my role as lead developer for the iCARE project, I wanted to make sure this app works as well as possible on the mobile devices being sent out to Tonkolilli in the summer (iPad Air 2 – 16GB, WiFi only). I’ve chosen to develop the app using open source code and frameworks to help […]

  • Preventing project scope creep

    Part of my personal development is to up skill myself in ways that are good for the team and the university, today I looked at scope creep. In my career of making things for people, one of the more frequent questions asked of me is “how long do you think it will take?” and I […]

  • How will virtual reality change our lives?

    — This post was written by Tim Wheeler — Virtual Reality (VR) has been with us for many decades – at least as an idea – but the technology has now come of age. And it’s not just gamers who are benefiting from the immersive possibilities it offers. Four experts, including Mark Bolas – former […]

  • Mobile game Sea Hero Quest ‘helps dementia research’

    — This post was written by Tim Wheeler — Dementia researchers have developed a video game that could lead to the development of early diagnostic tests for the disease. http://www.bbc.co.uk/news/technology-36203675

  • Paranoia ‘reduced with virtual reality’

    — This post was written by Tim Wheeler — Virtual reality has been used to help treat severe paranoia. Patients who suffered persecutory delusions were encouraged to step into a computer-generated Underground train carriage and a lift. The simulations allowed the study’s 30 patients to learn social situations they feared were actually safe. http://www.bbc.co.uk/news/health-36053058  Link […]

  • Optical Character Recognition, OCR

    — This post was written by Tim Wheeler — Have you ever been given an image with a bucket load of text on it and had to transcript it to readable text, not the most fun for a creative to do. But now you need worry no longer.. Here’s what you do: Open Microsoft onenote, […]

  • Blended Reality

    — This post was written by Tim Wheeler — Firstly take a look at this link on Google Plastic. It has 20×20 resolution, is fully interactive and absolutely no lag! https://www.google.com/get/cardboard/plastic . I have to say I was very excited to see what Google had to offer next…. (thanks Lizzie!) Samsung Gear VR On to more virtual […]

  • Development of a Logo

    — This post was written by Elizabeth Seymour — After the Ebola Community Project was given it’s official name iCARE (Infection Prevention Control and Ebola Resilience Education) I was asked to come up with some designs for a logo. Step 1: Sketch out ideas I began by doing a few sketches with pencil and paper, […]

  • Developing for Unity 3D version 4 for the Immersive vision theatre

    — This post was written by Tim Wheeler — Unity 3D During the course of 2014-15 TELMED developed the Open Wide and Step Inside project with the Peninsula School of Dentistry’s Community Engagement Team. Which has been shown to hundreds of primary-level school children in the Immersive Vision Theatre. The short film was aimed at improving oral health and wellbeing […]

  • Where to start: Branding your project

    — This post was written by Elizabeth Seymour — This week marks the first sprint of our rework of our Virtual Patient system, and the focus of these first two weeks is to establish the branding that the project will conform to and be associated with in all future sprints and across all usage once […]

  • AR in education

    — This post was written by Tim Wheeler — I’ve been looking at Augmented Reality lately and how it can help give additional educational information without to much of the tech getting in the way. The majority of us have a phone that is internet connected and thats all you need to take advantage of […]

  • Gamification of learning

    We (TELMeD) have explored, developed and blogged about various gamification and GBL (Game Based Learning) projects recently and its probably the most challenging and fun part of the job (at least from my point of view!). But if your a newcomer reading this… what is gamification? To quote from a Lynda course I watched to […]

  • Creating Compelling Interactions

    — This post was written by Elizabeth Seymour — Here is a quick shortlist of some points you can implement for your eLearning tools to make them for interactive and more compelling for your learners: Explore Humans are naturally inquisitive, so you can entice your learners by inviting them to explore through your content, rather […]

  • Engaging eLearning series: 5/5 Add fun gaming elements

    You don’t have to create a fully fledged game for users to be able to engage and interact with an eLearning package. With a bit of creativity, its a pretty simple task to replicate the successes of games by including certain gaming elements. The following steps highlight areas that should be considered in any eLearning […]

  • Engaging eLearning series: 4/5 Engage more users with video

    A good video can go a long way to helping someone learn a complex task or set of instructions. Think of something like origami. There are printed guides that show step by step, but its sometimes hard to put it in context of the piece of paper sat in front of you and its easy […]

  • Engaging eLearning series: 3/5 Let learners pull content

    The following areas cover ways to best allow users to go take their own path through learning. As learning is not a linear process. Therefore, we shouldn’t create an eLearning package that is linear and dull. By allowing the user to decide, we can create various challenges and target a wider variety of experience levels. […]

  • Engaging eLearning series: 2/5 Add meaningful interactions

    The following steps are not an exhaustive list of how to’s, but a good starting point to aim for when developing any eLearning package. If you can tick most of these then the eLearning package will be far more interesting to the end users and they will benefit more from it. Discovery Its important to […]