Author: Rob Hart

  • Designing an eLearning package can be tricky. Especially when you first start out. You want to aim for a consistency across multiple packages so frequent users do not need to re-learn how to use something new each time. So its good to create a sort of template when starting, this will speed up future developments. By […]

    Read more

  • There are many ways to develop eLearning materials, but they all require you to follow general rules to make them effective and to fully engage the user. Todays eLearners are used to using highly polished games, websites, apps and operating systems (be in desktop or mobile). Visuals are very important, they ensure quality and increase […]

    Read more

  • Improving your memory

    — This post was written by Tim Wheeler — RECAP Repetition , exaggeration, chunking, association, pictures. Repetition Ever been told in school repeat after me, well teachers have known this for ever. Have you ever had an ear worm that just won’t go away, this is because of repetition, songs are made that way, having […]

    Read more

  • Knowledge can be conveyed in many ways, TELMeD specialise in electronic learning environments.  However were not just techies! We pride ourselves in enabling our students to have a productive and successful learning experience by embedding proven learning theory’s and models into our work. When developing learning environments there are also various models for a team to work from, that make […]

    Read more

  • — This post was written by Elizabeth Seymour — The 6th November marks 42 days since the last case of Ebola in Sierra Leone – meaning the country can be officially declared Ebola-free. This is a massive achievement for the local health professional and communities, and eBuddi has been credited as playing a role in […]

    Read more

  • — This post was written by Elizabeth Seymour — How Object Oriented Programming (OOP) works Object Oriented Programming is a design philosophy or “paradigm” which is organized around reusable chunks of code called “objects” rather than a procedural list of instructions to be completed. OOP has four main concepts: Encapsulation – hiding data implementation by […]

    Read more

  • This blog post was created as a result of viewing a tutorial on Preventing Scope Creep by Terri Wagner. When starting any type of project, it is important to understand the goals and outcomes expected of the client whilst trying to gain maximum understanding of what would benefit the end user most. The difficulty with […]

    Read more

  • — This post was written by Arunangsu Chatterjee — Yet again, another piece of work we started has been shortlisted for an EU Health Innovation Award. The project relates to a digital toolkit designed to provide a virtual classroom, and which has been used to train health care workers about infection prevention and control in countries affected […]

    Read more

  • — This post was written by Elizabeth Seymour — In TELMeD, we have decided to make more use of screencasts to provide both staff and students with quick helpful tips for a range of technologies we support; including the DLE, Pebblepad, and a number of our eResources. Screencasts are a great way of providing training […]

    Read more

  • — This post was written by Arunangsu Chatterjee — We are delighted to inform that we are joint winner of TEL community choice awards for 2015 and recipient of the highly commended team award. You will find the open badges for the same on every page as we are extremely proud of the achievement specially being […]

    Read more

  • Gamification is a term batted around a lot lately. It’s not a game like you’d play on the Playstation, nor is it a quick bit of mind numbing nonsense where you tap here, tap there and here’s some new levels you just unlocked. It’s a term being used to ‘gamify’ learning…generally speaking. Therefore it’s quite […]

    Read more

  • — This post was written by Luke McGowan — The TELMeD team are proud to announce that we have been nominated for the Learning Technologist of the Year Team award at the 2015 ALT conference! The ALT (Association for Learning Technology) awards celebrate and reward excellent practice and outstanding achievement in the learning technology field, […]

    Read more

  • I’ve talked about how a question gets automatically given a difficulty rating, and the importance of rating a question good or bad question with a thumbs up or down… But what difference does it all make in certain areas of the app? Read on… When a question is first created its kind of in no […]

    Read more

  • Whilst every effort has been made to ensure QuizIt is as intuitive and easy to use as possible, there’s a lot going on under the hood to automatically provide you, the Quizzer, the questions you are interested in or at least give you a heads up on the current difficulty of a question you are […]

    Read more

  • Questions in QuizIt automatically provides you with a difficulty rating for questions answered but what about rating questions good or bad instead of difficulty? That can’t be done automatically, at least not yet! Thankfully most mobile app users are accustomed to the thumbs up icon when they ‘like’ something. Not so much a thumbs down […]

    Read more

  • Push notifications are a fantastic way to notify the user of an action in a particular app whilst they are not using it. It’s also a great way to hook them back into the app by teasing them with a snippet of information that intrigues them to clicking on it. QuizIt utilises what’s called Local […]

    Read more

  • There are a few ways to find a question in the app, you can search using any keywords you type much like searching for anything via a website. You can use the QuizMix to be given lots of random questions or you can go to the rated/unrated area and see if there are any questions […]

    Read more

  • — This post was written by Elizabeth Seymour — It was interesting to see how they bought a whole new gaming perspective to our usual methods of designing and implementing eLearning, and how we learned to compromise our approaches to create a simulation module that involved all the good pedagogical principles of eLearning, with the […]

    Read more

  • — This post was written by Elizabeth Seymour — The PPE project had many different stakeholders in many different locations, and project managing for the development team required us to work in ways completely new to the team. The main people we were working with were based in several different parts of the UK, and […]

    Read more

  • — This post was written by Arunangsu Chatterjee — There has been some success in the control of the outbreak, but with the loss of nearly 500 health workers’ lives, over 7,000 lives in communities and an even greater mortality indirectly through reduction in normal health service provision. Hotspots of infection and new cases are […]

    Read more

  • Engaging eLearning series: 1/5 Build a compelling visual experience

    Designing an eLearning package can be tricky. Especially when you first start out. You want to aim for a consistency across multiple packages so frequent users do not need to re-learn how to use something new each time. So its good to create a sort of template when starting, this will speed up future developments. By […]

  • Engaging eLearning series: 5 Highly Effective Strategies For Creating Engaging Elearning

    There are many ways to develop eLearning materials, but they all require you to follow general rules to make them effective and to fully engage the user. Todays eLearners are used to using highly polished games, websites, apps and operating systems (be in desktop or mobile). Visuals are very important, they ensure quality and increase […]

  • Improving your memory

    — This post was written by Tim Wheeler — RECAP Repetition , exaggeration, chunking, association, pictures. Repetition Ever been told in school repeat after me, well teachers have known this for ever. Have you ever had an ear worm that just won’t go away, this is because of repetition, songs are made that way, having […]

  • Instructional Design Essentials

    Knowledge can be conveyed in many ways, TELMeD specialise in electronic learning environments.  However were not just techies! We pride ourselves in enabling our students to have a productive and successful learning experience by embedding proven learning theory’s and models into our work. When developing learning environments there are also various models for a team to work from, that make […]

  • eBuddi helps towards Sierra Leone’s Ebola-free status

    — This post was written by Elizabeth Seymour — The 6th November marks 42 days since the last case of Ebola in Sierra Leone – meaning the country can be officially declared Ebola-free. This is a massive achievement for the local health professional and communities, and eBuddi has been credited as playing a role in […]

  • The Advantages for Object Oriented Programming for eLearning

    — This post was written by Elizabeth Seymour — How Object Oriented Programming (OOP) works Object Oriented Programming is a design philosophy or “paradigm” which is organized around reusable chunks of code called “objects” rather than a procedural list of instructions to be completed. OOP has four main concepts: Encapsulation – hiding data implementation by […]

  • The theory of preventing project scope creep and its key factors

    This blog post was created as a result of viewing a tutorial on Preventing Scope Creep by Terri Wagner. When starting any type of project, it is important to understand the goals and outcomes expected of the client whilst trying to gain maximum understanding of what would benefit the end user most. The difficulty with […]

  • Shortlisted – European Union Health Innovation Award

    — This post was written by Arunangsu Chatterjee — Yet again, another piece of work we started has been shortlisted for an EU Health Innovation Award. The project relates to a digital toolkit designed to provide a virtual classroom, and which has been used to train health care workers about infection prevention and control in countries affected […]

  • What makes a good screencast?

    — This post was written by Elizabeth Seymour — In TELMeD, we have decided to make more use of screencasts to provide both staff and students with quick helpful tips for a range of technologies we support; including the DLE, Pebblepad, and a number of our eResources. Screencasts are a great way of providing training […]

  • TEL team awards winner – ALT-C 2015

    — This post was written by Arunangsu Chatterjee — We are delighted to inform that we are joint winner of TEL community choice awards for 2015 and recipient of the highly commended team award. You will find the open badges for the same on every page as we are extremely proud of the achievement specially being […]

  • Gamification rules! Here’s what QuizIt has to offer

    Gamification is a term batted around a lot lately. It’s not a game like you’d play on the Playstation, nor is it a quick bit of mind numbing nonsense where you tap here, tap there and here’s some new levels you just unlocked. It’s a term being used to ‘gamify’ learning…generally speaking. Therefore it’s quite […]

  • TELMeD nominated for ALT 2015 Team of the Year award

    — This post was written by Luke McGowan — The TELMeD team are proud to announce that we have been nominated for the Learning Technologist of the Year Team award at the 2015 ALT conference! The ALT (Association for Learning Technology) awards celebrate and reward excellent practice and outstanding achievement in the learning technology field, […]

  • QuizIt – Life and death of a question

    I’ve talked about how a question gets automatically given a difficulty rating, and the importance of rating a question good or bad question with a thumbs up or down… But what difference does it all make in certain areas of the app? Read on… When a question is first created its kind of in no […]

  • QuizIt – Question rankings and how they work

    Whilst every effort has been made to ensure QuizIt is as intuitive and easy to use as possible, there’s a lot going on under the hood to automatically provide you, the Quizzer, the questions you are interested in or at least give you a heads up on the current difficulty of a question you are […]

  • QuizIt – Rating a question good or bad

    Questions in QuizIt automatically provides you with a difficulty rating for questions answered but what about rating questions good or bad instead of difficulty? That can’t be done automatically, at least not yet! Thankfully most mobile app users are accustomed to the thumbs up icon when they ‘like’ something. Not so much a thumbs down […]

  • QuizIt – Push notifications…sort of.

    Push notifications are a fantastic way to notify the user of an action in a particular app whilst they are not using it. It’s also a great way to hook them back into the app by teasing them with a snippet of information that intrigues them to clicking on it. QuizIt utilises what’s called Local […]

  • QuizIt – How to find a question and how keywording/tagging works

    There are a few ways to find a question in the app, you can search using any keywords you type much like searching for anything via a website. You can use the QuizMix to be given lots of random questions or you can go to the rated/unrated area and see if there are any questions […]

  • Gamification of e-BUDDI Ebola PPE training module

    — This post was written by Elizabeth Seymour — It was interesting to see how they bought a whole new gaming perspective to our usual methods of designing and implementing eLearning, and how we learned to compromise our approaches to create a simulation module that involved all the good pedagogical principles of eLearning, with the […]

  • Developmental challenges of global distributed simulation

    — This post was written by Elizabeth Seymour — The PPE project had many different stakeholders in many different locations, and project managing for the development team required us to work in ways completely new to the team. The main people we were working with were based in several different parts of the UK, and […]

  • Distributed Simulation for rapid infection control: A pilot for EBOLA

    — This post was written by Arunangsu Chatterjee — There has been some success in the control of the outbreak, but with the loss of nearly 500 health workers’ lives, over 7,000 lives in communities and an even greater mortality indirectly through reduction in normal health service provision. Hotspots of infection and new cases are […]