Category: Apps

  • YourVoice: Feedback Capture

    Digital Education are pleased to announce an exciting new update to the YourVoice student feedback web app. With an updated interface and newly developed integration, this post will briefly outline the changes and benefits for new and existing users of the web app. If you have not heard of YourVoice, it’s a streamlined, responsive web […]

    Read more

  • Peninsula Communication Skills app icon

    The Peninsula Communication Skills (PCS) app has been well received since its development a few years ago. Students benefit from the apps various vignettes it provides for scenarios such as breaking bad news and my favourite: Dealing with angry patients. Those that haven’t seen the app before, each vignette hosts videos of good and bad examples […]

    Read more

  • Globus hero image sml

      Technology aside, what is Globus Pharyngeus? Globus Pharyngeus is the term applied to the sensation of a lump or discomfort in the throat. This is a fairly common condition and represents about 4% of new referrals to an Ear, Nose and Throat specialist.   Why develop an app for this? The app was designed […]

    Read more

  • QuizIt Champion iPhone screenshot 1

    If you’re reading this post out of interest but unsure what the QuizIt Champion app (aka just ‘QuizIt’ for short) is about, then lets first cover the essentials of what this app is. QuizIt is a gamified quiz app with a twist. Built for students to further engage and consolidate their learning by creating and answering QuizIts, […]

    Read more

  • THE DESIGN After reviewing the content required for the app, the feature requests and some discussions around who it’s for and how it will be used, I created a few initial draft designs which highlighted how the app will be played out and flow… Click on a thumbnail to see the full image   The […]

    Read more

  • The following information about Globus Pharyngeus was written by Mr. Hisham Khalil and has been copied from the ENT Plymouth website. For more information, visit ENT Plymouth’s website. What is Globus Pharyngeus? Globus Pharyngeus is the term applied to the sensation of a lump or discomfort in the throat. This is a fairly common condition […]

    Read more

  • iCARE: Show me the data!

    As hinted in my previous blog post, I’ve been working on a dashboard web app to show iCARE app data captured from Sierra Leonne. I began working on this using a simple Bootstrap template as its super useful for creating fast, responsive grid layouts which work out the box on mobiles to big screens. I […]

    Read more

  • It has been around 7 months since the iCARE Community project was launched and begun being widely used in Sierra Leonne. And whilst the app itself has been functioning excellently, there has still been various issues and challenges that are still on-going. This blog post is fundamentally about these challenges and how we’ve tried to […]

    Read more

  • It was decided early on in the project planning stages that we would implement a branching story in the app. This benefits many things: Increases replay-ability – a user can intentionally choose a different path during next play to see different outcomes. Improves retention – having to think before making a choice means you are […]

    Read more

  • During early development stages, all app tests were done at TELMeD HQ, between the dev team and locally depending on who’s input and feedback was required. A lot of the feedback we received was verbal via regular Skype meetings, emails, Google docs and via our project management tool: Redbooth. We used GitHub throughout, but because […]

    Read more

  • The iCARE app has multiple interactions to make the story more engaging and interesting. Each also offers variations in what they can do and are all automatically generated from the xml file for the app. Making it very easy to manage and edit later. Interaction helps focus the mind and with the app incorporating a […]

    Read more

  • One of the criteria for this project was to eventually make it open source. Whilst I’m not sure if this will actually happen, it did make me think more about my code and how best to approach the way in which new content gets added or changed. Few things this post will include are: How we’re […]

    Read more

  • — This post was written by Elizabeth Seymour — The main character in the story in our iCARE project is our narrator, Mariatu Kamara. She lives in a rural village in Sierra Leone with her husband Ali, son Mohamed and daughter Yaema. The Kamara’s live in a 3 roomed house with Ali’s parents and his […]

    Read more

  • — This post was written by Elizabeth Seymour — As the illustrator for the iCARE project, I have had the task of recreating a rural village from Tonkolilli in Sierra Leone in a recognisable, and yet comic-book fashion – quite a challenge! Our contacts in Masanga Hopsital were able to give me a little information […]

    Read more

  • As my role as lead developer for the iCARE project, I wanted to make sure this app works as well as possible on the mobile devices being sent out to Tonkolilli in the summer (iPad Air 2 – 16GB, WiFi only). I’ve chosen to develop the app using open source code and frameworks to help […]

    Read more

  • Development of a Logo

    — This post was written by Elizabeth Seymour — After the Ebola Community Project was given it’s official name iCARE (Infection Prevention Control and Ebola Resilience Education) I was asked to come up with some designs for a logo. Step 1: Sketch out ideas I began by doing a few sketches with pencil and paper, […]

    Read more

  • — This post was written by Elizabeth Seymour — The 6th November marks 42 days since the last case of Ebola in Sierra Leone – meaning the country can be officially declared Ebola-free. This is a massive achievement for the local health professional and communities, and eBuddi has been credited as playing a role in […]

    Read more

  • — This post was written by Arunangsu Chatterjee — Yet again, another piece of work we started has been shortlisted for an EU Health Innovation Award. The project relates to a digital toolkit designed to provide a virtual classroom, and which has been used to train health care workers about infection prevention and control in countries affected […]

    Read more

  • Gamification is a term batted around a lot lately. It’s not a game like you’d play on the Playstation, nor is it a quick bit of mind numbing nonsense where you tap here, tap there and here’s some new levels you just unlocked. It’s a term being used to ‘gamify’ learning…generally speaking. Therefore it’s quite […]

    Read more

  • I’ve talked about how a question gets automatically given a difficulty rating, and the importance of rating a question good or bad question with a thumbs up or down… But what difference does it all make in certain areas of the app? Read on… When a question is first created its kind of in no […]

    Read more

  • YourVoice: Feedback Capture

    Digital Education are pleased to announce an exciting new update to the YourVoice student feedback web app. With an updated interface and newly developed integration, this post will briefly outline the changes and benefits for new and existing users of the web app. If you have not heard of YourVoice, it’s a streamlined, responsive web […]

  • Peninsula Communication Skills: app update

    Peninsula Communication Skills app icon

    The Peninsula Communication Skills (PCS) app has been well received since its development a few years ago. Students benefit from the apps various vignettes it provides for scenarios such as breaking bad news and my favourite: Dealing with angry patients. Those that haven’t seen the app before, each vignette hosts videos of good and bad examples […]

  • Globus Pharyngeus: Mobile app updates

    Globus hero image sml

      Technology aside, what is Globus Pharyngeus? Globus Pharyngeus is the term applied to the sensation of a lump or discomfort in the throat. This is a fairly common condition and represents about 4% of new referrals to an Ear, Nose and Throat specialist.   Why develop an app for this? The app was designed […]

  • QuizIt Champion: App update with lots of improvements

    QuizIt Champion iPhone screenshot 1

    If you’re reading this post out of interest but unsure what the QuizIt Champion app (aka just ‘QuizIt’ for short) is about, then lets first cover the essentials of what this app is. QuizIt is a gamified quiz app with a twist. Built for students to further engage and consolidate their learning by creating and answering QuizIts, […]

  • Globus Pharyngeus: App design

    THE DESIGN After reviewing the content required for the app, the feature requests and some discussions around who it’s for and how it will be used, I created a few initial draft designs which highlighted how the app will be played out and flow… Click on a thumbnail to see the full image   The […]

  • Globus Pharyngeus: The app idea

    The following information about Globus Pharyngeus was written by Mr. Hisham Khalil and has been copied from the ENT Plymouth website. For more information, visit ENT Plymouth’s website. What is Globus Pharyngeus? Globus Pharyngeus is the term applied to the sensation of a lump or discomfort in the throat. This is a fairly common condition […]

  • iCARE: Show me the data!

    As hinted in my previous blog post, I’ve been working on a dashboard web app to show iCARE app data captured from Sierra Leonne. I began working on this using a simple Bootstrap template as its super useful for creating fast, responsive grid layouts which work out the box on mobiles to big screens. I […]

  • iCARE: What we’ve learned 7 months on

    It has been around 7 months since the iCARE Community project was launched and begun being widely used in Sierra Leonne. And whilst the app itself has been functioning excellently, there has still been various issues and challenges that are still on-going. This blog post is fundamentally about these challenges and how we’ve tried to […]

  • iCARE – building for a branching story with dynamic use of audio and graphics

    It was decided early on in the project planning stages that we would implement a branching story in the app. This benefits many things: Increases replay-ability – a user can intentionally choose a different path during next play to see different outcomes. Improves retention – having to think before making a choice means you are […]

  • iCARE – testing and debugging locally and from Africa

    During early development stages, all app tests were done at TELMeD HQ, between the dev team and locally depending on who’s input and feedback was required. A lot of the feedback we received was verbal via regular Skype meetings, emails, Google docs and via our project management tool: Redbooth. We used GitHub throughout, but because […]

  • iCARE – interaction and scaffolding examples and how they work

    The iCARE app has multiple interactions to make the story more engaging and interesting. Each also offers variations in what they can do and are all automatically generated from the xml file for the app. Making it very easy to manage and edit later. Interaction helps focus the mind and with the app incorporating a […]

  • iCARE – making an app thats easy to edit, and the workflow involved

    One of the criteria for this project was to eventually make it open source. Whilst I’m not sure if this will actually happen, it did make me think more about my code and how best to approach the way in which new content gets added or changed. Few things this post will include are: How we’re […]

  • iCARE – meet the characters

    — This post was written by Elizabeth Seymour — The main character in the story in our iCARE project is our narrator, Mariatu Kamara. She lives in a rural village in Sierra Leone with her husband Ali, son Mohamed and daughter Yaema. The Kamara’s live in a 3 roomed house with Ali’s parents and his […]

  • Illustrating Tonkolilli

    — This post was written by Elizabeth Seymour — As the illustrator for the iCARE project, I have had the task of recreating a rural village from Tonkolilli in Sierra Leone in a recognisable, and yet comic-book fashion – quite a challenge! Our contacts in Masanga Hopsital were able to give me a little information […]

  • iCARE – challenges with loading many assets into an app

    As my role as lead developer for the iCARE project, I wanted to make sure this app works as well as possible on the mobile devices being sent out to Tonkolilli in the summer (iPad Air 2 – 16GB, WiFi only). I’ve chosen to develop the app using open source code and frameworks to help […]

  • Development of a Logo

    — This post was written by Elizabeth Seymour — After the Ebola Community Project was given it’s official name iCARE (Infection Prevention Control and Ebola Resilience Education) I was asked to come up with some designs for a logo. Step 1: Sketch out ideas I began by doing a few sketches with pencil and paper, […]

  • eBuddi helps towards Sierra Leone’s Ebola-free status

    — This post was written by Elizabeth Seymour — The 6th November marks 42 days since the last case of Ebola in Sierra Leone – meaning the country can be officially declared Ebola-free. This is a massive achievement for the local health professional and communities, and eBuddi has been credited as playing a role in […]

  • Shortlisted – European Union Health Innovation Award

    — This post was written by Arunangsu Chatterjee — Yet again, another piece of work we started has been shortlisted for an EU Health Innovation Award. The project relates to a digital toolkit designed to provide a virtual classroom, and which has been used to train health care workers about infection prevention and control in countries affected […]

  • Gamification rules! Here’s what QuizIt has to offer

    Gamification is a term batted around a lot lately. It’s not a game like you’d play on the Playstation, nor is it a quick bit of mind numbing nonsense where you tap here, tap there and here’s some new levels you just unlocked. It’s a term being used to ‘gamify’ learning…generally speaking. Therefore it’s quite […]

  • QuizIt – Life and death of a question

    I’ve talked about how a question gets automatically given a difficulty rating, and the importance of rating a question good or bad question with a thumbs up or down… But what difference does it all make in certain areas of the app? Read on… When a question is first created its kind of in no […]