Category: Reusable Learning Objects (RLO)

  • H5P is a great opportunity to build rich, interactive, accessible, and shareable content for your students which then might increase their engagement and motivation – as a result, it could increase the student performance. In addition, with H5P, thanks to gamification and other implemented features, such as the responsivity, you would be able to provide a self-paced learning experience for your students as they would be able to learn anytime and anywhere with their own learning speed and style which would then result into higher student engagement and performance.

    Read more

  • Blood Transfusion RLO

    The transfusion RLO was introduced to decrease the failure rate seen by year 4 PCMD Medical Students and to refresh and update junior doctors knowledge and understanding; to what is required when dealing with transfusion patients and ordering blood. It was also considered that students having access to a reusable resource would aid learning throughout the […]

    Read more

  • What is an RLO? An RLO is a Reusable Learning Object. They are small, ‘bite-sized’ chunks of e-learning that focus on a topic area of a broader subject area (e.g. Chest X-ray). Below is the workflow for the development state of an RLO. Note, that there are two separate paths of the development stage. The […]

    Read more

  • As the availability of technology such as phones and tablets has grown in the education sector, learning is increasingly no longer restricted to the classroom. It is therefore essential to ensure every learner can access course resources; not only in a time and place that suits them, but also on a device that suits them. […]

    Read more

  • It has been around 7 months since the iCARE Community project was launched and begun being widely used in Sierra Leonne. And whilst the app itself has been functioning excellently, there has still been various issues and challenges that are still on-going. This blog post is fundamentally about these challenges and how we’ve tried to […]

    Read more

  • It was decided early on in the project planning stages that we would implement a branching story in the app. This benefits many things: Increases replay-ability – a user can intentionally choose a different path during next play to see different outcomes. Improves retention – having to think before making a choice means you are […]

    Read more

  • During early development stages, all app tests were done at TELMeD HQ, between the dev team and locally depending on who’s input and feedback was required. A lot of the feedback we received was verbal via regular Skype meetings, emails, Google docs and via our project management tool: Redbooth. We used GitHub throughout, but because […]

    Read more

  • The iCARE app has multiple interactions to make the story more engaging and interesting. Each also offers variations in what they can do and are all automatically generated from the xml file for the app. Making it very easy to manage and edit later. Interaction helps focus the mind and with the app incorporating a […]

    Read more

  • One of the criteria for this project was to eventually make it open source. Whilst I’m not sure if this will actually happen, it did make me think more about my code and how best to approach the way in which new content gets added or changed. Few things this post will include are: How we’re […]

    Read more

  • As my role as lead developer for the iCARE project, I wanted to make sure this app works as well as possible on the mobile devices being sent out to Tonkolilli in the summer (iPad Air 2 – 16GB, WiFi only). I’ve chosen to develop the app using open source code and frameworks to help […]

    Read more

  • — This post was written by Tim Wheeler — Have you ever been given an image with a bucket load of text on it and had to transcript it to readable text, not the most fun for a creative to do. But now you need worry no longer.. Here’s what you do: Open Microsoft onenote, […]

    Read more

  • Our new RLO template design

    Over the last few months we have been working together to create a new template design that we can pull all of our existing Reusable Learning Objects (RLO) into. Currently, all of the existing RLO’s have been made by different developers, old and new and by placement students and mostly in Flash, some even in […]

    Read more

  • — This post was written by Elizabeth Seymour — Here is a quick shortlist of some points you can implement for your eLearning tools to make them for interactive and more compelling for your learners: Explore Humans are naturally inquisitive, so you can entice your learners by inviting them to explore through your content, rather […]

    Read more

  • You don’t have to create a fully fledged game for users to be able to engage and interact with an eLearning package. With a bit of creativity, its a pretty simple task to replicate the successes of games by including certain gaming elements. The following steps highlight areas that should be considered in any eLearning […]

    Read more

  • A good video can go a long way to helping someone learn a complex task or set of instructions. Think of something like origami. There are printed guides that show step by step, but its sometimes hard to put it in context of the piece of paper sat in front of you and its easy […]

    Read more

  • The following areas cover ways to best allow users to go take their own path through learning. As learning is not a linear process. Therefore, we shouldn’t create an eLearning package that is linear and dull. By allowing the user to decide, we can create various challenges and target a wider variety of experience levels. […]

    Read more

  • The following steps are not an exhaustive list of how to’s, but a good starting point to aim for when developing any eLearning package. If you can tick most of these then the eLearning package will be far more interesting to the end users and they will benefit more from it. Discovery Its important to […]

    Read more

  • Designing an eLearning package can be tricky. Especially when you first start out. You want to aim for a consistency across multiple packages so frequent users do not need to re-learn how to use something new each time. So its good to create a sort of template when starting, this will speed up future developments. By […]

    Read more

  • There are many ways to develop eLearning materials, but they all require you to follow general rules to make them effective and to fully engage the user. Todays eLearners are used to using highly polished games, websites, apps and operating systems (be in desktop or mobile). Visuals are very important, they ensure quality and increase […]

    Read more

  • QR codes are used in many ways, you see them on billboards, in shop windows, bus stops and even on salt packets! All of the above are usually for commercial purposes and simply link to a website. The most exciting a QR code gets is to enter a competition, which again is effectively a web […]

    Read more

  • Increasing interactivity in online learning with H5P

    H5P is a great opportunity to build rich, interactive, accessible, and shareable content for your students which then might increase their engagement and motivation – as a result, it could increase the student performance. In addition, with H5P, thanks to gamification and other implemented features, such as the responsivity, you would be able to provide a self-paced learning experience for your students as they would be able to learn anytime and anywhere with their own learning speed and style which would then result into higher student engagement and performance.

  • Blood Transfusion RLO

    The transfusion RLO was introduced to decrease the failure rate seen by year 4 PCMD Medical Students and to refresh and update junior doctors knowledge and understanding; to what is required when dealing with transfusion patients and ordering blood. It was also considered that students having access to a reusable resource would aid learning throughout the […]

  • RLO QA Process within TELMeD

    What is an RLO? An RLO is a Reusable Learning Object. They are small, ‘bite-sized’ chunks of e-learning that focus on a topic area of a broader subject area (e.g. Chest X-ray). Below is the workflow for the development state of an RLO. Note, that there are two separate paths of the development stage. The […]

  • Re-developing e-Learning Resources for Mobile

    As the availability of technology such as phones and tablets has grown in the education sector, learning is increasingly no longer restricted to the classroom. It is therefore essential to ensure every learner can access course resources; not only in a time and place that suits them, but also on a device that suits them. […]

  • iCARE: What we’ve learned 7 months on

    It has been around 7 months since the iCARE Community project was launched and begun being widely used in Sierra Leonne. And whilst the app itself has been functioning excellently, there has still been various issues and challenges that are still on-going. This blog post is fundamentally about these challenges and how we’ve tried to […]

  • iCARE – building for a branching story with dynamic use of audio and graphics

    It was decided early on in the project planning stages that we would implement a branching story in the app. This benefits many things: Increases replay-ability – a user can intentionally choose a different path during next play to see different outcomes. Improves retention – having to think before making a choice means you are […]

  • iCARE – testing and debugging locally and from Africa

    During early development stages, all app tests were done at TELMeD HQ, between the dev team and locally depending on who’s input and feedback was required. A lot of the feedback we received was verbal via regular Skype meetings, emails, Google docs and via our project management tool: Redbooth. We used GitHub throughout, but because […]

  • iCARE – interaction and scaffolding examples and how they work

    The iCARE app has multiple interactions to make the story more engaging and interesting. Each also offers variations in what they can do and are all automatically generated from the xml file for the app. Making it very easy to manage and edit later. Interaction helps focus the mind and with the app incorporating a […]

  • iCARE – making an app thats easy to edit, and the workflow involved

    One of the criteria for this project was to eventually make it open source. Whilst I’m not sure if this will actually happen, it did make me think more about my code and how best to approach the way in which new content gets added or changed. Few things this post will include are: How we’re […]

  • iCARE – challenges with loading many assets into an app

    As my role as lead developer for the iCARE project, I wanted to make sure this app works as well as possible on the mobile devices being sent out to Tonkolilli in the summer (iPad Air 2 – 16GB, WiFi only). I’ve chosen to develop the app using open source code and frameworks to help […]

  • Optical Character Recognition, OCR

    — This post was written by Tim Wheeler — Have you ever been given an image with a bucket load of text on it and had to transcript it to readable text, not the most fun for a creative to do. But now you need worry no longer.. Here’s what you do: Open Microsoft onenote, […]

  • Our new RLO template design

    Over the last few months we have been working together to create a new template design that we can pull all of our existing Reusable Learning Objects (RLO) into. Currently, all of the existing RLO’s have been made by different developers, old and new and by placement students and mostly in Flash, some even in […]

  • Creating Compelling Interactions

    — This post was written by Elizabeth Seymour — Here is a quick shortlist of some points you can implement for your eLearning tools to make them for interactive and more compelling for your learners: Explore Humans are naturally inquisitive, so you can entice your learners by inviting them to explore through your content, rather […]

  • Engaging eLearning series: 5/5 Add fun gaming elements

    You don’t have to create a fully fledged game for users to be able to engage and interact with an eLearning package. With a bit of creativity, its a pretty simple task to replicate the successes of games by including certain gaming elements. The following steps highlight areas that should be considered in any eLearning […]

  • Engaging eLearning series: 4/5 Engage more users with video

    A good video can go a long way to helping someone learn a complex task or set of instructions. Think of something like origami. There are printed guides that show step by step, but its sometimes hard to put it in context of the piece of paper sat in front of you and its easy […]

  • Engaging eLearning series: 3/5 Let learners pull content

    The following areas cover ways to best allow users to go take their own path through learning. As learning is not a linear process. Therefore, we shouldn’t create an eLearning package that is linear and dull. By allowing the user to decide, we can create various challenges and target a wider variety of experience levels. […]

  • Engaging eLearning series: 2/5 Add meaningful interactions

    The following steps are not an exhaustive list of how to’s, but a good starting point to aim for when developing any eLearning package. If you can tick most of these then the eLearning package will be far more interesting to the end users and they will benefit more from it. Discovery Its important to […]

  • Engaging eLearning series: 1/5 Build a compelling visual experience

    Designing an eLearning package can be tricky. Especially when you first start out. You want to aim for a consistency across multiple packages so frequent users do not need to re-learn how to use something new each time. So its good to create a sort of template when starting, this will speed up future developments. By […]

  • Engaging eLearning series: 5 Highly Effective Strategies For Creating Engaging Elearning

    There are many ways to develop eLearning materials, but they all require you to follow general rules to make them effective and to fully engage the user. Todays eLearners are used to using highly polished games, websites, apps and operating systems (be in desktop or mobile). Visuals are very important, they ensure quality and increase […]

  • Using QR codes for medical education

    QR codes are used in many ways, you see them on billboards, in shop windows, bus stops and even on salt packets! All of the above are usually for commercial purposes and simply link to a website. The most exciting a QR code gets is to enter a competition, which again is effectively a web […]