Category: Interactive Comic Book

  • It has been around 7 months since the iCARE Community project was launched and begun being widely used in Sierra Leonne. And whilst the app itself has been functioning excellently, there has still been various issues and challenges that are still on-going. This blog post is fundamentally about these challenges and how we’ve tried to […]

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  • It was decided early on in the project planning stages that we would implement a branching story in the app. This benefits many things: Increases replay-ability – a user can intentionally choose a different path during next play to see different outcomes. Improves retention – having to think before making a choice means you are […]

    Read more

  • During early development stages, all app tests were done at TELMeD HQ, between the dev team and locally depending on who’s input and feedback was required. A lot of the feedback we received was verbal via regular Skype meetings, emails, Google docs and via our project management tool: Redbooth. We used GitHub throughout, but because […]

    Read more

  • The iCARE app has multiple interactions to make the story more engaging and interesting. Each also offers variations in what they can do and are all automatically generated from the xml file for the app. Making it very easy to manage and edit later. Interaction helps focus the mind and with the app incorporating a […]

    Read more

  • One of the criteria for this project was to eventually make it open source. Whilst I’m not sure if this will actually happen, it did make me think more about my code and how best to approach the way in which new content gets added or changed. Few things this post will include are: How we’re […]

    Read more

  • As my role as lead developer for the iCARE project, I wanted to make sure this app works as well as possible on the mobile devices being sent out to Tonkolilli in the summer (iPad Air 2 – 16GB, WiFi only). I’ve chosen to develop the app using open source code and frameworks to help […]

    Read more

  • Following a few meetings to discuss progress and future developments, the decision has been taken to start gathering some early feedback from the project. There are a few key areas we want to target some basic gaming elements for this resource in order for the content to be as absorbing as possible and therefore engage […]

    Read more

  • Building an early prototype After some discussions among the team members and the stakeholder (student), development started on a prototype using the drawings from the original project by our Year 4 student. These drawings were scanned and carefully traced in Flash before being outputted as a spritesheet (png and xml) and imported into a Flash […]

    Read more

  • — This post was written by Arunangsu Chatterjee — This project aims to develop a novel comic book called ‘Enzyme Digest’. It is based on the enzymes of the Gastrointestinal (GI) tract and aimed at first year medical students. Each enzyme has been granted a character to enhance the learner’s memory and recall. The comic book […]

    Read more

  • iCARE: What we’ve learned 7 months on

    It has been around 7 months since the iCARE Community project was launched and begun being widely used in Sierra Leonne. And whilst the app itself has been functioning excellently, there has still been various issues and challenges that are still on-going. This blog post is fundamentally about these challenges and how we’ve tried to […]

  • iCARE – building for a branching story with dynamic use of audio and graphics

    It was decided early on in the project planning stages that we would implement a branching story in the app. This benefits many things: Increases replay-ability – a user can intentionally choose a different path during next play to see different outcomes. Improves retention – having to think before making a choice means you are […]

  • iCARE – testing and debugging locally and from Africa

    During early development stages, all app tests were done at TELMeD HQ, between the dev team and locally depending on who’s input and feedback was required. A lot of the feedback we received was verbal via regular Skype meetings, emails, Google docs and via our project management tool: Redbooth. We used GitHub throughout, but because […]

  • iCARE – interaction and scaffolding examples and how they work

    The iCARE app has multiple interactions to make the story more engaging and interesting. Each also offers variations in what they can do and are all automatically generated from the xml file for the app. Making it very easy to manage and edit later. Interaction helps focus the mind and with the app incorporating a […]

  • iCARE – making an app thats easy to edit, and the workflow involved

    One of the criteria for this project was to eventually make it open source. Whilst I’m not sure if this will actually happen, it did make me think more about my code and how best to approach the way in which new content gets added or changed. Few things this post will include are: How we’re […]

  • iCARE – challenges with loading many assets into an app

    As my role as lead developer for the iCARE project, I wanted to make sure this app works as well as possible on the mobile devices being sent out to Tonkolilli in the summer (iPad Air 2 – 16GB, WiFi only). I’ve chosen to develop the app using open source code and frameworks to help […]

  • Interactive Comic Book – Prioritising user feedback to fuel future developments

    Following a few meetings to discuss progress and future developments, the decision has been taken to start gathering some early feedback from the project. There are a few key areas we want to target some basic gaming elements for this resource in order for the content to be as absorbing as possible and therefore engage […]

  • Interactive Comic Book – Creating 1st prototype

    Building an early prototype After some discussions among the team members and the stakeholder (student), development started on a prototype using the drawings from the original project by our Year 4 student. These drawings were scanned and carefully traced in Flash before being outputted as a spritesheet (png and xml) and imported into a Flash […]

  • Interactive comic strips in improving understanding of medical concepts

    — This post was written by Arunangsu Chatterjee — This project aims to develop a novel comic book called ‘Enzyme Digest’. It is based on the enzymes of the Gastrointestinal (GI) tract and aimed at first year medical students. Each enzyme has been granted a character to enhance the learner’s memory and recall. The comic book […]