CFP: GSeLConf 2017

The academic and pedagogic research communities perceive Game-Based Learning (GBL) as a form of learning that can supplement and enhance current classroom-based education practices at all levels (de Freitas, 2013; de Freitas, Ott, Popescu and Stanescu, 2013; Hainey, Connolly, Boyle, Wilson and Razak, 2016). GBL refers to the adoption of games in education (de Freitas et al., 2013; Hainey et al., 2016). The term has a long tradition in the theory and practice of pedagogy and psychology. Although it was initially not related to computers, today the term is broadly perceived as ‘digital game based learning’ (Martens et al., 2008). GBL can be adopted to improve the users’ “critical thinking and “problem-solving (Bottino et al., 2007). GBL has been used to teach a diverse range of subjects to children and adults (de Freitas, 2013; de Freitas et al., 2013; Ke, 2016). The earliest known GBL games for educational purposes were war games, a finding that might explain the trend in the diverse number of ‘first person’ shooting games available within the entertainment games market today (de Freitas, 2013). Simulations have been widely used to support training needs across various fields such as military, medical, surgical and business. The trend of using simulations, according to de Freitas (2013) might have had an impact on how games are being integrated into the education context.

 Conference themes around use of Game and Simulation in T&L include :

  • Game design models and design patterns supporting teaching and learning
  • Integration and deployment in the classroom (role of instructor, assessment or learning analtyics etc.)
  • Gamification & Social Game Mechanics
  • Mobile, Virtual & Mixed reality applications
  • Evaluation challenges for GSeL

Conference formats

The conference will integrate both traditional and innovative formats, providing opportunities to present and publish high-quality research in formats which stimulate creative collaboration and idea generation. This mix of classic and progressive formats will be valuable for the conference participants and for the advancement of the GSeL community. Therefore, we welcome innovating and engaging presentation styles incorporated into traditional research paper strands alongside workshops, poster sessions and demonstrations.

The submission formats and session types are:

  • Full papers – 20 min session (abstract max. 500 words)
  • Short papers – 10 min session (abstract max. 300 words)
  • Workshops (max. 300 words) which can include:
    • Demonstrations
    • World Cafe sessions
    • Idea generation session
  • Hackathon (max. 500 words)
  • Posters (Max 300 words)

Important Dates

22.06.2017 Call for Papers
31.08.2017 Deadline for all submissions of extended abstracts (Now extended to 09.09.2017)
22.09.2017 Author notification of acceptance
3rd Nov 2017 Conference

Submit Abstract    Register