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Game Based Learning, iCARE, Interactive Comic Book, Mobile

iCARE – building for a branching story with dynamic use of audio and graphics

by Rob Hart • June 16, 2016 • 0 Comments

It was decided early on in the project planning stages that we would implement a branching story in the app. This benefits many things: Increases replay-ability – a user can intentionally choose a different path during next play to see…

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Game Based Learning, iCARE, Interactive Comic Book, Mobile

iCARE – testing and debugging locally and from Africa

by Rob Hart • June 9, 2016 • 0 Comments

During early development stages, all app tests were done at TELMeD HQ, between the dev team and locally depending on who’s input and feedback was required. A lot of the feedback we received was verbal via regular Skype meetings, emails,…

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Game Based Learning, iCARE, Interactive Comic Book, Mobile

iCARE – interaction and scaffolding examples and how they work

by Rob Hart • June 5, 2016 • 0 Comments

The iCARE app has multiple interactions to make the story more engaging and interesting. Each also offers variations in what they can do and are all automatically generated from the xml file for the app. Making it very easy to…

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Game Based Learning, iCARE, Interactive Comic Book, Mobile

iCARE – making an app thats easy to edit, and the workflow involved

by Rob Hart • June 4, 2016 • 0 Comments

One of the criteria for this project was to eventually make it open source. Whilst I’m not sure if this will actually happen, it did make me think more about my code and how best to approach the way in which…

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iCARE

iCARE – meet the characters

by elizabeth seymour • June 3, 2016 • 0 Comments

The main character in the story in our iCARE project is our narrator, Mariatu Kamara. She lives in a rural village in Sierra Leone with her husband Ali, son Mohamed and daughter Yaema. The Kamara’s live in a 3 roomed…

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iCARE

Illustrating Tonkolilli

by elizabeth seymour • June 1, 2016 • 0 Comments

As the illustrator for the iCARE project, I have had the task of recreating a rural village from Tonkolilli in Sierra Leone in a recognisable, and yet comic-book fashion – quite a challenge! Our contacts in Masanga Hopsital were able…

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Game Based Learning, iCARE, Interactive Comic Book

iCARE – challenges with loading many assets into an app

by Rob Hart • May 26, 2016 • 0 Comments

As my role as lead developer for the iCARE project, I wanted to make sure this app works as well as possible on the mobile devices being sent out to Tonkolilli in the summer (iPad Air 2 – 16GB, WiFi…

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Project management, Projects

Preventing project scope creep

by tim wheeler • May 23, 2016 • 0 Comments

Part of my personal development is to up skill myself in ways that are good for the team and the university, today I looked at scope creep. In my career of making things for people, one of the more frequent…

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3D, Augmented Reality, Game Based Learning, Simulation

How will virtual reality change our lives?

by tim wheeler • May 20, 2016 • 0 Comments

Virtual Reality (VR) has been with us for many decades – at least as an idea – but the technology has now come of age. And it’s not just gamers who are benefiting from the immersive possibilities it offers. Four…

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