
{"id":237,"date":"2014-05-22T12:19:17","date_gmt":"2014-05-22T12:19:17","guid":{"rendered":"http:\/\/blogs.plymouth.ac.uk\/telmed\/?p=237"},"modified":"2014-05-22T12:19:17","modified_gmt":"2014-05-22T12:19:17","slug":"motion-capture-for-immersive-films","status":"publish","type":"post","link":"https:\/\/blogs.plymouth.ac.uk\/digital-education\/motion-capture-for-immersive-films\/","title":{"rendered":"Motion Capture for Immersive Films"},"content":{"rendered":"<p><a title=\"Motion capture example on YouTube\" href=\"https:\/\/www.youtube.com\/watch?v=fm-A1lknrxE\" target=\"_blank\">Motion capture<\/a> is used for many media formats we all interact and view every day. From <a title=\"Fifa 13 motion capture via YouTube\" href=\"https:\/\/www.youtube.com\/watch?v=NuQKJpukl0I\" target=\"_blank\">computer games<\/a> to <a title=\"Dawn Of The Planet of The Apes motion capture via YouTube\" href=\"https:\/\/www.youtube.com\/watch?v=lezfSnO9n5g\" target=\"_blank\">film<\/a>, it offers a unique way of providing immersion and an improved sense of &#8216;believability&#8217; into what you are looking at. This technology is improving all the time as it fundamentally requires good camera&#8217;s, sensors, a computer and some decent software.<\/p>\n<p>We have recently begun exploring ways to best create a realistic set of animations for the main characters for &#8220;Open Wide and Step Inside&#8221;. Such as walking, talking and other key movements, and feel motion capture would be a good option for this.<\/p>\n<p>(Non human characters such as the plaque (bad guy) and captain fluoride (good guy) will be animated differently using good old fashioned keyframe animations.)<\/p>\n<p>Not only will motion capture make for a more realistic set of animations&#8230;it should in theory speed up development time and flexibility.<\/p>\n<p>We have begun testing using some open source software and a bunch of Playstation cameras as a proof of concept that we can achieve results quickly.<\/p>\n<p>View below a quick timelapse of one of our earliest motion capture test sessions in Portland Square:<\/p>\n<p><iframe loading=\"lazy\" title=\"Motion capture test 1\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/LmjP_zUhby8?list=PLOE-MaxMQMKa0hkJo1nmkm3oLLQLarZRP\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Whilst the funding for this project may not reach the level of motion capture used by large film and game companies&#8230;it will nonetheless provide a useful benchmark to work upon. Any animations created this way are still editable once used in the 3D\u00a0development environment.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Motion capture is used for many media formats we all interact and view every day. From computer games to film, it offers a unique way of providing immersion and an improved sense of &#8216;believability&#8217; into what you are looking at. This technology is improving all the time as it fundamentally requires good camera&#8217;s, sensors, a [&hellip;]<\/p>\n","protected":false},"author":110,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"enabled":false},"version":2}},"categories":[358],"tags":[],"class_list":["post-237","post","type-post","status-publish","format-standard","hentry","category-immersive-virtual-reality-community-dentistry"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pdVSkC-3P","_links":{"self":[{"href":"https:\/\/blogs.plymouth.ac.uk\/digital-education\/wp-json\/wp\/v2\/posts\/237","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.plymouth.ac.uk\/digital-education\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.plymouth.ac.uk\/digital-education\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.plymouth.ac.uk\/digital-education\/wp-json\/wp\/v2\/users\/110"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.plymouth.ac.uk\/digital-education\/wp-json\/wp\/v2\/comments?post=237"}],"version-history":[{"count":0,"href":"https:\/\/blogs.plymouth.ac.uk\/digital-education\/wp-json\/wp\/v2\/posts\/237\/revisions"}],"wp:attachment":[{"href":"https:\/\/blogs.plymouth.ac.uk\/digital-education\/wp-json\/wp\/v2\/media?parent=237"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.plymouth.ac.uk\/digital-education\/wp-json\/wp\/v2\/categories?post=237"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.plymouth.ac.uk\/digital-education\/wp-json\/wp\/v2\/tags?post=237"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}