Category: Game Based Learning

  • I was really looking forward to this conference due to the main subjects for discussion being games and simulation. Serious games require careful consideration and development in order to be useful. And one of many things I noted during this day was that there is a lot of great projects out there and people with […]

    Read more

  • It has been around 7 months since the iCARE Community project was launched and begun being widely used in Sierra Leonne. And whilst the app itself has been functioning excellently, there has still been various issues and challenges that are still on-going. This blog post is fundamentally about these challenges and how we’ve tried to […]

    Read more

  • — This post was written by Luke McGowan — As part of my PGCAP course in 2013 I did a module on Technology Enhanced Learning. I took this as an opportunity to do some investigation into Digital Game Based Learning (DGBL) for a forthcoming ‘Game Based Learning’ Special Interest Group (SIG), which has now been […]

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  • — This post was written by Tim Wheeler — Today I will be talking about augmented reality development and I will be exploring the differences between the three leading programmes available on the market at the moment. Lets start with: Blippar.com Cost: free for educational use User management: Can add as many users to blippar as […]

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  • It was decided early on in the project planning stages that we would implement a branching story in the app. This benefits many things: Increases replay-ability – a user can intentionally choose a different path during next play to see different outcomes. Improves retention – having to think before making a choice means you are […]

    Read more

  • During early development stages, all app tests were done at TELMeD HQ, between the dev team and locally depending on who’s input and feedback was required. A lot of the feedback we received was verbal via regular Skype meetings, emails, Google docs and via our project management tool: Redbooth. We used GitHub throughout, but because […]

    Read more

  • The iCARE app has multiple interactions to make the story more engaging and interesting. Each also offers variations in what they can do and are all automatically generated from the xml file for the app. Making it very easy to manage and edit later. Interaction helps focus the mind and with the app incorporating a […]

    Read more

  • One of the criteria for this project was to eventually make it open source. Whilst I’m not sure if this will actually happen, it did make me think more about my code and how best to approach the way in which new content gets added or changed. Few things this post will include are: How we’re […]

    Read more

  • As my role as lead developer for the iCARE project, I wanted to make sure this app works as well as possible on the mobile devices being sent out to Tonkolilli in the summer (iPad Air 2 – 16GB, WiFi only). I’ve chosen to develop the app using open source code and frameworks to help […]

    Read more

  • — This post was written by Tim Wheeler — Virtual Reality (VR) has been with us for many decades – at least as an idea – but the technology has now come of age. And it’s not just gamers who are benefiting from the immersive possibilities it offers. Four experts, including Mark Bolas – former […]

    Read more

  • — This post was written by Tim Wheeler — Dementia researchers have developed a video game that could lead to the development of early diagnostic tests for the disease. http://www.bbc.co.uk/news/technology-36203675

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  • Blended Reality

    — This post was written by Tim Wheeler — Firstly take a look at this link on Google Plastic. It has 20×20 resolution, is fully interactive and absolutely no lag! https://www.google.com/get/cardboard/plastic . I have to say I was very excited to see what Google had to offer next…. (thanks Lizzie!) Samsung Gear VR On to more virtual […]

    Read more

  • Gamification of learning

    We (TELMeD) have explored, developed and blogged about various gamification and GBL (Game Based Learning) projects recently and its probably the most challenging and fun part of the job (at least from my point of view!). But if your a newcomer reading this… what is gamification? To quote from a Lynda course I watched to […]

    Read more

  • — This post was written by Arunangsu Chatterjee — There has been some success in the control of the outbreak, but with the loss of nearly 500 health workers’ lives, over 7,000 lives in communities and an even greater mortality indirectly through reduction in normal health service provision. Hotspots of infection and new cases are […]

    Read more

  • Motivation, confidence, enjoyment, engagement, immersion, are all words that can be used to highlight what a good Game Based Learning (GBL) resource can bring to the user in a given subject. Over the last decade users have become accustomed to varying ways to play games in general. Desktop PC’s and bespoke consoles still arguably offer […]

    Read more

  • Games and Simulation enhanced Learning (GSeL) Conference. How was it for you? Here’s my take…

    I was really looking forward to this conference due to the main subjects for discussion being games and simulation. Serious games require careful consideration and development in order to be useful. And one of many things I noted during this day was that there is a lot of great projects out there and people with […]

  • iCARE: What we’ve learned 7 months on

    It has been around 7 months since the iCARE Community project was launched and begun being widely used in Sierra Leonne. And whilst the app itself has been functioning excellently, there has still been various issues and challenges that are still on-going. This blog post is fundamentally about these challenges and how we’ve tried to […]

  • Game Based Learning: Get Ready!

    — This post was written by Luke McGowan — As part of my PGCAP course in 2013 I did a module on Technology Enhanced Learning. I took this as an opportunity to do some investigation into Digital Game Based Learning (DGBL) for a forthcoming ‘Game Based Learning’ Special Interest Group (SIG), which has now been […]

  • Augmented reality solution comparisons

    — This post was written by Tim Wheeler — Today I will be talking about augmented reality development and I will be exploring the differences between the three leading programmes available on the market at the moment. Lets start with: Blippar.com Cost: free for educational use User management: Can add as many users to blippar as […]

  • iCARE – building for a branching story with dynamic use of audio and graphics

    It was decided early on in the project planning stages that we would implement a branching story in the app. This benefits many things: Increases replay-ability – a user can intentionally choose a different path during next play to see different outcomes. Improves retention – having to think before making a choice means you are […]

  • iCARE – testing and debugging locally and from Africa

    During early development stages, all app tests were done at TELMeD HQ, between the dev team and locally depending on who’s input and feedback was required. A lot of the feedback we received was verbal via regular Skype meetings, emails, Google docs and via our project management tool: Redbooth. We used GitHub throughout, but because […]

  • iCARE – interaction and scaffolding examples and how they work

    The iCARE app has multiple interactions to make the story more engaging and interesting. Each also offers variations in what they can do and are all automatically generated from the xml file for the app. Making it very easy to manage and edit later. Interaction helps focus the mind and with the app incorporating a […]

  • iCARE – making an app thats easy to edit, and the workflow involved

    One of the criteria for this project was to eventually make it open source. Whilst I’m not sure if this will actually happen, it did make me think more about my code and how best to approach the way in which new content gets added or changed. Few things this post will include are: How we’re […]

  • iCARE – challenges with loading many assets into an app

    As my role as lead developer for the iCARE project, I wanted to make sure this app works as well as possible on the mobile devices being sent out to Tonkolilli in the summer (iPad Air 2 – 16GB, WiFi only). I’ve chosen to develop the app using open source code and frameworks to help […]

  • How will virtual reality change our lives?

    — This post was written by Tim Wheeler — Virtual Reality (VR) has been with us for many decades – at least as an idea – but the technology has now come of age. And it’s not just gamers who are benefiting from the immersive possibilities it offers. Four experts, including Mark Bolas – former […]

  • Mobile game Sea Hero Quest ‘helps dementia research’

    — This post was written by Tim Wheeler — Dementia researchers have developed a video game that could lead to the development of early diagnostic tests for the disease. http://www.bbc.co.uk/news/technology-36203675

  • Blended Reality

    — This post was written by Tim Wheeler — Firstly take a look at this link on Google Plastic. It has 20×20 resolution, is fully interactive and absolutely no lag! https://www.google.com/get/cardboard/plastic . I have to say I was very excited to see what Google had to offer next…. (thanks Lizzie!) Samsung Gear VR On to more virtual […]

  • Gamification of learning

    We (TELMeD) have explored, developed and blogged about various gamification and GBL (Game Based Learning) projects recently and its probably the most challenging and fun part of the job (at least from my point of view!). But if your a newcomer reading this… what is gamification? To quote from a Lynda course I watched to […]

  • Distributed Simulation for rapid infection control: A pilot for EBOLA

    — This post was written by Arunangsu Chatterjee — There has been some success in the control of the outbreak, but with the loss of nearly 500 health workers’ lives, over 7,000 lives in communities and an even greater mortality indirectly through reduction in normal health service provision. Hotspots of infection and new cases are […]

  • Game Based Learning – Gaining Momentum?

    Motivation, confidence, enjoyment, engagement, immersion, are all words that can be used to highlight what a good Game Based Learning (GBL) resource can bring to the user in a given subject. Over the last decade users have become accustomed to varying ways to play games in general. Desktop PC’s and bespoke consoles still arguably offer […]