Category: 3D

  • Illustration of people with VR headsets looking at molecules

    From the humble beginnings of stereoscopic pictures, Palmer Luckey’s rebirth of virtual reality in 2012 and the pandemic boom of head mounted displays, is education ready to join the party? 

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  • — This post was written by Luke McGowan — As part of my PGCAP course in 2013 I did a module on Technology Enhanced Learning. I took this as an opportunity to do some investigation into Digital Game Based Learning (DGBL) for a forthcoming ‘Game Based Learning’ Special Interest Group (SIG), which has now been […]

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  • — This post was written by Tim Wheeler — Today I will be talking about augmented reality development and I will be exploring the differences between the three leading programmes available on the market at the moment. Lets start with: Blippar.com Cost: free for educational use User management: Can add as many users to blippar as […]

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  • — This post was written by Luke McGowan — Recently we were really pleased to learn that the Open Wide and Step Inside (OWSI) project that TELMeD worked on with PDSE had received a second round of funding. This is obviously great news, and reaffirms the value and impact that the project is having. Nice to know, since it […]

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  • — This post was written by Tim Wheeler — Virtual Reality (VR) has been with us for many decades – at least as an idea – but the technology has now come of age. And it’s not just gamers who are benefiting from the immersive possibilities it offers. Four experts, including Mark Bolas – former […]

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  • — This post was written by Tim Wheeler — Virtual reality has been used to help treat severe paranoia. Patients who suffered persecutory delusions were encouraged to step into a computer-generated Underground train carriage and a lift. The simulations allowed the study’s 30 patients to learn social situations they feared were actually safe. http://www.bbc.co.uk/news/health-36053058  Link […]

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  • Blended Reality

    — This post was written by Tim Wheeler — Firstly take a look at this link on Google Plastic. It has 20×20 resolution, is fully interactive and absolutely no lag! https://www.google.com/get/cardboard/plastic . I have to say I was very excited to see what Google had to offer next…. (thanks Lizzie!) Samsung Gear VR On to more virtual […]

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  • — This post was written by Tim Wheeler — Unity 3D During the course of 2014-15 TELMED developed the Open Wide and Step Inside project with the Peninsula School of Dentistry’s Community Engagement Team. Which has been shown to hundreds of primary-level school children in the Immersive Vision Theatre. The short film was aimed at improving oral health and wellbeing […]

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  • — This post was written by Elizabeth Seymour — The PPE project had many different stakeholders in many different locations, and project managing for the development team required us to work in ways completely new to the team. The main people we were working with were based in several different parts of the UK, and […]

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  • — This post was written by Arunangsu Chatterjee — There has been some success in the control of the outbreak, but with the loss of nearly 500 health workers’ lives, over 7,000 lives in communities and an even greater mortality indirectly through reduction in normal health service provision. Hotspots of infection and new cases are […]

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  • — This post was written by Luke McGowan — Great news, we’re really pleased to be able to announce that the ‘Open Wide and Step Inside’ immersive vision theatre project is now live and had its first official showing to school children today. It went really well and feedback from the staff and children was […]

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  • Atoms and Augmented Adventures! 

    Illustration of people with VR headsets looking at molecules

    From the humble beginnings of stereoscopic pictures, Palmer Luckey’s rebirth of virtual reality in 2012 and the pandemic boom of head mounted displays, is education ready to join the party? 

  • Game Based Learning: Get Ready!

    — This post was written by Luke McGowan — As part of my PGCAP course in 2013 I did a module on Technology Enhanced Learning. I took this as an opportunity to do some investigation into Digital Game Based Learning (DGBL) for a forthcoming ‘Game Based Learning’ Special Interest Group (SIG), which has now been […]

  • Augmented reality solution comparisons

    — This post was written by Tim Wheeler — Today I will be talking about augmented reality development and I will be exploring the differences between the three leading programmes available on the market at the moment. Lets start with: Blippar.com Cost: free for educational use User management: Can add as many users to blippar as […]

  • Immersive Vision Theatre (OWSI) Project: Impact So Far

    — This post was written by Luke McGowan — Recently we were really pleased to learn that the Open Wide and Step Inside (OWSI) project that TELMeD worked on with PDSE had received a second round of funding. This is obviously great news, and reaffirms the value and impact that the project is having. Nice to know, since it […]

  • How will virtual reality change our lives?

    — This post was written by Tim Wheeler — Virtual Reality (VR) has been with us for many decades – at least as an idea – but the technology has now come of age. And it’s not just gamers who are benefiting from the immersive possibilities it offers. Four experts, including Mark Bolas – former […]

  • Paranoia ‘reduced with virtual reality’

    — This post was written by Tim Wheeler — Virtual reality has been used to help treat severe paranoia. Patients who suffered persecutory delusions were encouraged to step into a computer-generated Underground train carriage and a lift. The simulations allowed the study’s 30 patients to learn social situations they feared were actually safe. http://www.bbc.co.uk/news/health-36053058  Link […]

  • Blended Reality

    — This post was written by Tim Wheeler — Firstly take a look at this link on Google Plastic. It has 20×20 resolution, is fully interactive and absolutely no lag! https://www.google.com/get/cardboard/plastic . I have to say I was very excited to see what Google had to offer next…. (thanks Lizzie!) Samsung Gear VR On to more virtual […]

  • Developing for Unity 3D version 4 for the Immersive vision theatre

    — This post was written by Tim Wheeler — Unity 3D During the course of 2014-15 TELMED developed the Open Wide and Step Inside project with the Peninsula School of Dentistry’s Community Engagement Team. Which has been shown to hundreds of primary-level school children in the Immersive Vision Theatre. The short film was aimed at improving oral health and wellbeing […]

  • Developmental challenges of global distributed simulation

    — This post was written by Elizabeth Seymour — The PPE project had many different stakeholders in many different locations, and project managing for the development team required us to work in ways completely new to the team. The main people we were working with were based in several different parts of the UK, and […]

  • Distributed Simulation for rapid infection control: A pilot for EBOLA

    — This post was written by Arunangsu Chatterjee — There has been some success in the control of the outbreak, but with the loss of nearly 500 health workers’ lives, over 7,000 lives in communities and an even greater mortality indirectly through reduction in normal health service provision. Hotspots of infection and new cases are […]

  • Immersive Vision Theatre project for Dental goes live

    — This post was written by Luke McGowan — Great news, we’re really pleased to be able to announce that the ‘Open Wide and Step Inside’ immersive vision theatre project is now live and had its first official showing to school children today. It went really well and feedback from the staff and children was […]