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After some further searching I came across a number of other wearable tech items. This time the focus is on emotions, moods and textiles. I think to be a successful wearable it needs to be seamlessly integrated so that you barely notice it is there. This is an area where fitness trackers fall short and often […]
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— This post was written by Tim Wheeler — Today I will be talking about augmented reality development and I will be exploring the differences between the three leading programmes available on the market at the moment. Lets start with: Blippar.com Cost: free for educational use User management: Can add as many users to blippar as […]
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— This post was written by Tim Wheeler — Firstly take a look at this link on Google Plastic. It has 20×20 resolution, is fully interactive and absolutely no lag! https://www.google.com/get/cardboard/plastic . I have to say I was very excited to see what Google had to offer next…. (thanks Lizzie!) Samsung Gear VR On to more virtual […]
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Wearable technology has been around longer than you think. It’s not all VR goggles and fitness bands. Early wearable technology was first seen in around 1966 with the invention of a device about the size of a cigarette packet that strapped to a wrist and measured the speed of a roulette wheel transmitting its predictions […]